Thursday, May 10, 2018

The Fall Review (Switch)

The Fall (Switch)
Developed and Published By: Over The Moon
Date of Release: May 10, 2018
Price: $14.99


It's no secret that I enjoy playing Metroidvania style games, and The Fall from indie studio Over The Moon is no exception. I've always loved when a game can just draw me in with a story and hook me to the end. When I started playing The Fall I had no idea what I was in for, on the surface it seemed like a fairly bog-standard entry to the genre, albeit with a rather dark and moody atmosphere, and a very interesting control scheme. This is definitely why you never want to judge a book by the cover, as you will miss out on some of life's best surprises that way, and the same goes for videogames as well.



Without delving too much into the story and spoiling things, The Fall starts with your player character crash landing on an unknown planet. Literally crashing, as in falling out of the sky from orbit. The for now unknown soldier is rendered unconscious, and this is where the suit's AI, known as ARID, takes over. She's a no-nonsense by-the-book sort of AI, and is keen to follow her programmed directives. As the story unfolds you get to see quite a bit of character development through her, and I have to say the entire game is incredibly well written. Despite the plot being quite strict and serious the game is bursting at the seems with some amazing dark humor, and the voice acting is some of the finest I've ever encountered. Add to that the excellent ambiance provided by the soundscape and mood lighting, and the production values are solid as can be.



As for gameplay, things are fairly standard exploration and backtracking for a metroidvania, however you have precise control over your aiming, and you also have a flashlight that you use to examine your environment. Nearly all progression is tied to investigating your surroundings, and it really works well. I never felt like I was being slowed down as I searched through the environments for clues to help me progress. The suspense made the search that much better, and i never felt like I was being forced to backtrack too much. The moody atmosphere and lighting gave quite a chilling sense of foreboding, and I spent most of the game with goosebumps and the hair on the back of my neck bristling at every odd noise. This is definitely how you do a thriller.



Unfortunately not all was perfect with my experience. Though when i first loaded the game and saw the title screen I thought maybe my download was corrupted, then I realized it was an intentional effect. I don't think however that the two control lockups during gameplay that I experienced were intention, nor was the point when a dialogue sequence failed to trigger. Fortunately I lost no progress as the game autosaves, I just merely restarted the game and continued onward. Such minor bugs are certainly not worth worrying about in my opinion however your mileage will vary. At the end of the day, The Fall was an intensely gripping narrative experience wrapped around a VERY solid metroidvania puzzler, and the ending makes me crave more. Thankfully the sequel is already released, and I will hopefully be covering that next. If you love a good sci-fi romp, you owe it to yourself to play The Fall.

Tuesday, May 8, 2018

Death Road to Canada Review (Switch)

Death Road to Canada
Developed By: Rocketcat Games/Madgarden
Published By: UKIYO
Date of Release: May 8, 2018
Price: $14.99


Way back in the dark ages when I was a kid I really enjoyed playing Apple II games like The Oregon Trail and Cross Country Canada during break times at school. That particular brand of long-distance travel/road trip game I particularly found to be relaxing and fun (until your family died of dysentery or you run out of fuel). I always found myself wanting to play just one more round of both. There was something addictive about the random nature of the happenings in both titles, you never knew what was around the next bend in the journey. Sadly in this day and age that wort of experience is few and far between, that is until now. Death Road to Canada is here, and it's brought a refreshing and macabre twist to the road trip genre.



The plot of the game is as follows: the zombie apocalypse has arrived and is in full swing, civilization is tearing itself apart apart, and it seems as if the end is near. However you hear that Canada has escaped the outbreak, and is a zombie-free haven. ROAD TRIP! You set out on a journey from Florida with the goal of making it to Canada and waiting out the end of days in peace. Along the way you can recruit survivors, search for supplies, barter with traders, and of course FIGHT OFF MASSIVE HORDES OF THE UNDEAD IN BLOODY COMBAT MUAAAHAAAHAAHAAAA-- ok I got a little carried away there. Death Road To Canada supplements the typical Oregon Trail style gameplay with a good dose of rogue-lite systems, randomly generating each sequence for maximum replayability. And that's a damn good thing, as I still have yet to make it to Canada, but that has NOT deterred me from trying again and again and again.



The pixel artwork, soundtrack and sound effects in Death Road to Canada are top-notch, and the production values are high. The writing and humor are also incredibly rich and superb. That said I did have a few glitches along the way, but nothing that brought things to a grinding halt. That said it seems like the game was developed with the intent to to make it playable by touch, as the interface of the review build is chock-full of large buttons that call out to be touched, and even the gameplay screen has a pause button up in the top right corner. However none of these seemed to be responsive to the touch screen on the Nintendo Switch when played in handheld mode. Not sure if it's an oversight or something that they need to patch in. Nevertheless Death Road to Canada is a damn fine game that is absolutely festering with the undead as well as replay value. I wholeheartedly recommend playing it.