Wednesday, July 9, 2025

System Shock 2: 25th Anniversary Remaster Review

System Shock 2: 25th Anniversary Remaster
Developed By: LGS/Irrational Games, NightDive Studios
Published By: NightDive Studios
Date of Release: June 26, 2025
Price: $29.99


In September 1994 Looking Glass Studios shocked the PC gaming world. Famous for their work on Ultima Underworld, they had decided to branch out into the realm of science fiction, and so System Shock was born. Thought it was never commercially successful, its successful blend of sci-fi action and horror gained a massive cult following. In 1999 Looking Glass partnered with Irrational Games to produce a sequel, System Shock 2. It also fared about the same commercially as it's predecessor, quickly becoming a cult classic as well. To this day original copies are still highly sought out by collectors, often fetching exorbitantly high prices. Thankfully in 2013 NightDive re-released it with some much needed bugfixes on Steam and GoG. However we're living in 2025 now, and what a wonderfully shocking future this is, as NightDive has released System Shock 2: 25th Anniversary Edition on PC and consoles.
                              
System Shock 2 takes place a full 42 years after the events of the original game. As the events on Citadel Station fade into memory, the Faster-Than Light starship Von Braun is on its maiden voyage, and you are a soldier assigned to the military vessel Rickenbacker to provide security during the Von Braun's shakedown run. Things however do not go as planned, and all hell breaks loose. You awaken with amnesia some time after everything has gone south, and it is up to you to try and find out what fate has befallen the two ships and their crews. The stunningly written narrative is presented to you by audio logs and emails left behind by crew members, and it serves as a chilling reminder of how alone you truly are out here in space.
                              
Gameplay-wise, System Shock 2 is quite similar to its predecessor, seemingly being a first person shooter at first glance. Once you get into the fray however, it quickly becomes apparent that LGS had managed to create a seamless blend of RPG and first-person survival horror. The controls in the original release were honestly clunky as hell, but with the remaster they have been cleaned up nicely, with lots of options to tailor them to your needs, as well as some amazing controller and gyro support.  With the RPG style upgrade system that System Shock 2 uses, you have near infinite possibilities to customize your character as the game progresses, and that adds a lot of replayability to the game.
The graphics in this remaster have been subtly enhanced, staying true to the originals while taking off a lot of the rough edges. The cinematics have been reworked from scratch as well, with no AI bullshit being used to "enhance" things. You can play the game in 4K144hz if your system supports it even, making it feel a lot smoother than the original release. All the little control, audio, graphical and other QOL fixes really come together to make the whole package feel quite modern. They've even managed to include full crossplay CO-OP, which is an impressive feat considering how complicated the gameplay systems are. There's also a full set of achievements to unlock. Having played through the remaster on both the PC and Nintendo Switch 2 I can honestly recommend it to anyone who is a fan of the series. Just be prepared for a decent challenge.








Thursday, May 29, 2025

DOOM: The Dark Ages Review

DOOM: The Dark Ages
Developed by: id Software
Published by: Microsoft Game Studios
Date of Release: May 15, 2025
Price: $69.99    

In these modern times it seems that first person shooters are being released at a rapid-fire pace, with cookie-cutter Call of Duty games, Fortnite clones, shovelware asset-flip boomer shooter wannabes, and extraction shooters right out the arse. While they're not all bad, the utter deluge of sameyness is really starting to stagnate the market, which is why it's such a breath of fresh air whenever a new Doom game comes out. in 2016 we had the excellent semi-reboot of Doom, Doom eternal following on it's heels in 2020, and now here in 2025 we're taken back in time with the prequel Doom: The Dark Ages. Taking place well before the events of Doom 2016, it weaves a heavy-metal power fantasy of ripatorious glory.


    Plunking you into the iron-clad boots and fur cape of the Doomslayer, Doom: The Dark Ages tells a tale of an era when the Makyr-backed Night Sentinels still reigned supreme against the forces of hell, though things are never quite as simple as they seem. In this barbaric era the Maykrs saw fit to enslave the mighty Doomslayer out of fear for his nearly limitless godlike potential. Kept in line by an electrifying tether and driven by his mindless hatred of demonkind, he is used as a living weapon against their foes and launched with all the aplomb of a tactical nuke onto the battlefield. And this is where the game starts, as the Kreed Makyr's ship fires the Slayer from orbit like a railgun round onto the planet below.


    Starting out with an appetizing cinematic intro to set up the story, the Slayer heads to the kitchen equipped to tenderize hell's legions with his trusty combat shotgun and shield, the flavorful combat garnished with a sprinkling of tutorials to steep the player in the game's mechanics as you go along. Everything is well laid out, and nothing really takes you out of the action unlike the tutorial rooms of 2016. Parrying enemy attacks quickly becomes second nature, and the combat moves at a much nicer pace than that in Doom Eternal, relying less on mobility and glory kills, and more on just bringing the pain in whatever flavor you choose to dish it out. For myself a meaty shield tackle followed up with unloading both barrels of the super shotgun directly in my foe's faces was the preferred soup du jour. Unlike in Eternal you don't feel punished for not using certain weapons to season certain enemies, you can just rip and tear until it is well done. And for a Doom game that is how it should be served. Now I should stop the food puns before I get thrown out of the buffet...


    The visuals in Doom: TDA are absolutely breathtaking, with far-off vistas visible in the massive levels that are quite akin to the good old days of doom, with plenty of places to get lost in and secrets to be found in each one. The variety in every area is quite nice as well, with some impressive surprises near the endgame. And with the gameplay, there are some nice variations there as well. There are a few parts where you get to pilot a towering Atlan mech against titans from hell, and ariel dogfights on your trusty cyberdragon steed. Honestly I wished there had been more of those sections, but what was there is still quite satisfying. All in all the graphics as well as the performance were perfect IMO. I played through the game with a 4080 at 4k144 and never had so much as a hitch in the framerate.


    Then we get to the music. Hoo boy, does The Dark Ages have a banger of a soundtrack. Don't get me wrong though, it's not QUITE on the level of Mick Gordon, but it's almost there. Finishing Move Inc. handled the soundtrack, and did an incredible job of living up to the other games. Especially near the end, and in the final battles, this is a score to frigging RIP AND TEAR to. The cinematic score is also very fitting, with a dark forboding soundscape. My two favorite tracks have got to be Infernal Chasm and Between Hex and Flame. The Dark Ages' soundtrack feels much like the way the Slayer handles this time, beefy and tankier.


    At the end of the day, Doom: The Dark Ages manages to live up to the majesty of Doom 2016 and Eternal, combining the best of what made both great all while managing to do it's own thing. I had a frigging blast with it, and I can only hope the future DLC campaign will be more of the same awesomeness. I'm so glad they put out a fully single player experience this time rather than wasting effort on lackluster multiplayer. As it stands right now, Doom: The Dark Ages is my GOTY, and I doubt that will change unless a Quake reboot suddenly materializes from the aether.

RIP AND TEAR, UNTIL IT IS DONE.

Saturday, February 22, 2025

Tomb Raider IV-VI Remastered Review

Tomb Raider IV-VI Remastered
Developed by: Aspyr, Crystal Dynamics
Published by: Aspyr
Date of Release: February 14, 2025
Price: $29.99


Well here we are yet again with a quality remaster from Aspyr who could have known? One year after the successful release of Tomb Raider I - III Remastered, we have this second package launching with The Last Revelation, Chronicles, and The Angel of Darkness. And just like last time this release makes playing these classic titles an absolute joy, even if one of them is not quite up to the quality of previous titles. I'm looking at you, Angel of Darkness. As with the previous collection, this new batch of remasters have had a fair amount of cut content restored and are by far the definitive way to play all three titles.


Just as with the first Tomb Raider collection, this second package has upgraded the visuals, though the visual updates to Angel of Darkness are very subtle at best. The Last Revelation and Chronicles by far received the most improvements, having gone from PlayStation era graphics to the modern style of the remaster.  Angel of darkness stays much closer to it's PS2 style of graphics, so much so that it's hard to keep track of which version you're playing until you look at fine details. Either way though it's really nice to once again be able to swap between the artstyles with the touch of a button. Not only that but you can play the retro mode in 60fps this time around rather than 30fps (it's a toggle in the menu), which would be a welcome addition to the original trilogy if Aspyr ever decides to update them.


Also matching the first remaster collection, the modern controls are a much needed improvement over the dated tank controls of the original. Of course if you're feeling like some nostalgic masochism you can switch back at any time to the old style of gameplay. Altogether this is a lovely collection and definitely worth playing, but it's just a shame that even with all the cut content restored to Tomb Raider: The Angel of Darkness it still falls flat. Also there are pretty much no graphical settings on the PC at all, simply defaulting to your monitor's native resolution, what is up with that? Despite that minor shortcoming I still highly recommend it. Now where is the 60fps patch for the first collection, Apsyr?

Friday, December 20, 2024

The Thing Remastered Review

The Thing Remastered
Developed By: Nightdive Studios, Computer Artworks
Published By: Nightdive Studios
Date of Release: December 5, 2024
Price: $29.99

When it comes to the cult classic film franchise The Thing I have to admit right off the bat that my first experience with it was not the film by John Carpenter, but the sequel in video game form when it was released on the original Xbox back in 2002. I found it to be quite interesting take on survival horror at the beginning, but the forced mechanics became so overwhelmingly frustrating later on that I abandoned playing it, and shelved it never to play it again. or so I thought. Who would have known that 22 years later, Nightdive studios would helm a remaster of the original with their usual degree of quality of life fixes thrown in for good measure.


The original release of The Thing was a wildly ambitions project, set as a direct sequel to the 1982 film of the same name. It had some impressive mechanics such as having to deal with cold conditions, manage your teammate's fear, and running tests on them to ensure that they weren't infected. Sadly it was held back by some of the very mechanics that made it so unique, namely scripted events where your team members would turn. Thankfully Nightdive saw fit to cut out those forced events, which has greatly improved the game in my opinion, making things much gentler but without diluting the challenge.


Of course it wouldn't be a Nightdive remaster without a vault containing a crapload of goodies, and on this The Thing Remastered delivers as well. It's loaded with concept art and development materials, which IMO are always a great inclusion. All in all, it's great to be able to play The Thing in 4K with all the modern creature comforts, and anyone who was a fan of the original will find a lot to love here. It's definitely a good pickup for anyone who was a fan of the John Carpenter film as well. I know i sound like a broken record at this point, but Nightdive has just pulled yet another hat trick imo. At the rate they're fixing up these old flawed classics, it wouldn't surprise me if they even manage to fix up the likes of Blood II someday.  




Wednesday, October 30, 2024

Clock Tower Rewind Review

Clock Tower Rewind
Developed by: Wayforward/LRG
Published by: Wayforward/Sunsoft/Capcom
Date of Release: October 29, 2024
Price: $19.99

Oh how I was excited for this remaster, and OH how heartbroken I am with the results. Clock Tower Rewind is a remaster of the classic Super Famicom survival horror game, and it's first official release in the western world, but boy is it terrifying in all the ways it shouldn't have been. Wayforward worked with LRG games to remaster the game on the Carbon Engine, and despite having over a year for development, it's clear it needed MUCH more time in the oven.


All the promised quality of life updates are present and accounted for, with some lovely cinematics, the motion comic, and other goodies. However the game is pretty much unplayable with rampant input lag, an EXTREMELY unintuitive control scheme, and to top it all off the game engine just randomly slows down to a crawl, and crashes frequently resulting in corrupted saves. I've completely given up on trying to get through this title, it's fought me at every step. Therefore my suggestion is to play a fan translated version of the original, and wait and see if the devs manage to fix this broken mess.

Saturday, October 19, 2024

Killing Time Resurrected Review

Killing Time Resurrected
Developed By: NightDive Studios, 3DO
Published By: Nightdive Studios, Ziggurat
Date of Release: October 17, 2024
Price: $24.99 

Well it would seem that NightDive is on an absolute roll with 3DO remasters these days. Hot off the heels of the wonderfully bizarre PO'ed Definitive Edition, NightDive has seen fit to resurrect the 3DO cult classic Killing Time! Its an amazing story set at an island manor trapped in time during the prohibition, and the story you uncover is told by ghostly exchoes of conversations the inhabitants had while still alive. You'll have to fight off zombie gangsters, hunters, maids and even creepy clowns as you explore the massive island and try to solve the mysteries of what exactly happened there. 


With NightDive's remaster of Killing Time all the expanded areas from the PC version's metroidvania style open world map are here, with redrawn textures and vastly improved lighting to boot. For the textures NightDive went back to the original source materials and re-created everything from scratch, resulting in a much richer and colorful look to the environments. As for the enemy sprites, they took the source materials from the 3DO version and reimported them at 4x the original size of the originals, making them incredibly detailed compared to the originals. For the enemies left that didn't have a 3DO counterpart, they created new 3D models to match the style of the game and made replacement sprites for those.

So what you get in the end with Killing Time Resurrected is a glorious first person shooter that falls halfway between Metroid Prime and Bioshock on the gameplay spectrum. The acting and writing for the FMV sequences are top notch, and the soundtrack is an amazing assortment of ambiance, jazz, ragtime and the like. The colorful art deco environments are still amazing to look at, especially with the fresh coat of paint the remaster ads. But if all that gets to be too much you can turn it all off and go back to the original PC graphics. The gunplay is great and the enemies are often times hilariously varied. The game does end up featuring a lot of key hunting and backtracking, but the automap helps a lot.


I guess the only thing I can complain about with Killing Time Resurrected is that there is no dedicated button you can use to toggle the enhanced graphics on and off in realtime, instead requiring you to go through the menus to toggle the 3DO actors and High- Res textures respectively. It would have also been nice to be able to go through the original 3DO maps, but this is really just nitpicking as the PC environment is much nicer. It took me around 8 hours to play through the game and get the good ending, which is a pretty satisfying chunk of gameplay IMO. I wholeheartedly recommend Killing Time Resurrected for anyone who loves a good boomer shooter, and also for anyone who loves FMV games as well.



Saturday, June 22, 2024

PO'ed Definitive Edition Review

PO'ed Definitive Edition
Developed By: Any Channel/Nightdive Studios
Published By: Nightdive Studios
Date of Release: May 16, 2024
Price: $19.99

Ahh, the humble chef. Perfectly at home in the hottest kitchen and the most frigid of walk-in freezers, this majestic beast can make a masterful meal out of any adversary. Who would be better suited to fight off an invasion force of freakish aliens when the badass space marines have all failed? Such is the plot of the 3DO classic PO'd, a First-Person Shooter from developer Any Channel released way back in 1995 for Panasonic's ill-fated console. And now Nightdive Studios have seen fit to let their mad genius KEX engine developer Kaiser helm a remaster of this absurd culinary killfest.


As usual for a Nightdive release the first thing that has been updated to modern standards are the controls. In the original game you had to contend with the bloody 3DO controller (which is basically an subpar genesis controller with shoulder buttons tacked on) to control the game, and it was a pretty tough experience. Thankfully the modern controls make up for ALL of those shortcomings, which I am thankful for as PO'ed has a lot of first-person platforming to contend with. The added precision helps so much in that regard.


The visuals and sounds have also been brought up to modern standards, and though the game engine is very simplistic, it gets the job done with some really batcrap insane level design. There's a lot of verticality to these levels, which wasn't a common thing in first person shooters of the time. The sheer wackiness of the enemy designs really stands out in a positive way. Where else are you going to get to fight walking butts that fart in your general direction?


Nightdive has certainly proven once again that no matter the age of the game, the absurdity of its subject matter, and the general unplayable jankiness of the original gameplay are all obstacles they can overcome quite handily with their KEX engine. All in all PO'ed Definitive Edition is fully worth experiencing, as it was one of the best FPS games on the 3DO. I'm thankful for the resurgence in 3DO games lately, it truly was an underrated system, and I'm looking forward to Nightdive's upcoming remaster of Killing Time.

PO'ed Definitive edition gets 9.35 farting butts out of 10