Saturday, December 10, 2022
DOOM Retrospective
Sunday, November 13, 2022
Review: Lunistice (Switch)
Wednesday, October 26, 2022
Review: Chasm: The Rift
Ported by: General Arcade
Chasm definitely satisfies with its level layouts, ambient soundtrack, excellent animations, badass weaponry, varied bestiary, and tough bosses. It's definitely a good game to play if you're into game from the era, and an amazing example of what might have been had id software been located in Ukraine. General Arcade has done an excellent job porting it to modern systems with all the conveniences one would expect, with the exception of multiplayer. The original game also comes packed into Dosbox, with a CD image you could burn and play on period correct hardware as well. It's a well fleshed-out package that any boomer shooter fan should consider adding to their collection.
Friday, August 19, 2022
Review: Turrican Anthology I and II for Switch
Monday, July 11, 2022
Wonder Boy Collection Switch Review
Tuesday, July 5, 2022
Pocky & Rocky Reshrined Switch Review
Wednesday, June 1, 2022
Remote Life Switch Review
Developed By: Next Game Level
Published By: Ratalaika Games
Date of Release: May 27, 2022
Price: $18.99
Friday, May 20, 2022
Cotton Fantasy Switch Review
Developed By: Success
Sunday, April 17, 2022
Taito Milestones Switch Review
Developed/Published By: ININ Games
Date of Release: April 15, 2022
Price: $39.99
Sunday, March 6, 2022
River City Girls Zero Switch Review
Developed By: Wayforward/Limited Run Games/Technos
This port of the game is the first time that the game has been localized for a western audience and has a new script that matches the tone of River City Girls, as well as a new theme song/anime intro and manga cutscenes as well. There's also the option to play a literal translation of the game, or the original Japanese version as well. The localization is rather welcome as this is an incredibly lore-heavy game, with an extensive plot laid out through character dialogue. The emulation is spot-on, using MVG's Carbon Engine, previously seen in the Switch port of Shantae. It's really a masterful effort.
Of course none of this would matter if the game was no good, eh? Luckily this is one of the better titles in the series, despite the slightly clunky combat compared to more modern titles, however that's to be expected considering the game is 28 years old at the time of this review. It's still an amazing experience, and Wayforward has truly done an excellent job bringing it into these modern times and updating the story to match their canon. River City Girls Zero is a must have for anyone who is a fan of the series, or beat-em-up fans in general.
Saturday, February 12, 2022
Powerslave Exhumed PC/Switch review
Tuesday, February 1, 2022
River City Girls PS5 Review
River City Girls PS5
Developed By: WayForwardPublished By: Arc System Works
Date of Release: January 20, 2022
Price: $29.99
Back in the good old NES days, there was one game that always had me coming back for more, it was the famous River City Ransom. A sidescrolling beat-em-up with mild RPG elements, it was an amazing experience and it blew my young mind. You'd beat the crap out of your foes, take their lunch money, and use it to level up in shops and spas. The gameplay was tight, and the graphics were awesome for the time. Later on I found out that River City Ransom is actually part of a larger series from japan known as Kunio-Kun, and I had a blast playing the other entries in the series whether they had been localized or not. There have been a lot of games in the series over the years covering a wide range of genres, and I loved them all. But that's all in the past though, in modern day 2019 Arc System Works teamed up with WayForward to make a new spinoff entry in the series: River City Girls, and it was AMAZING, very much worthy of it's place alongside the mainline Kunio games. And now with this re-release on the PS5 (with a free upgrade for PS4 owners might I add!) even more people can enjoy it.
River City Girls stars Kunio and Riki's girlfriends Kyoko and Misako as they set off on an ass-kicking adventure to rescue their missing boyfriends. And kick ass they do, with style and flair! The spritework in RCG is absolutely amazing, with fluid animation and amusingly exaggerated expressions on your foes as they receive their beatdown. The fighting system feels just as good as in the original games, and has some decent upgrades as well with EXP earned for knockouts, and the ability to recruit defeated foes. The music and voices are amazing, with an awesome assortment of vocal tracks backing some stages. The controls are tight, and fighting your foes feels great with awesomely destructive combos and special moves you can pull off. The DualSense controller really gives you a good sense of feedback through it's haptics as you pull off combos. The bosses are also incredibly punishing, until you figure out their attack patterns and grind a couple levels. When you finally beat them it feels like a real accomplishment.
The only complaint I really have with River City Girls is that the multiplayer is local couch co-op only. I'd have liked to play online with my friends but it just doesn't have that feature, and I suppose the timing would have been a nightmare to get going over the internets. But other than the lack of online, this is an amazingly solid experience. The local co-op is extremely well done, with friendly-fire options that can lead to plenty of amusing situations (and real world fights!). The story is extremely entertaining, overflowing with anime cutscenes and awesomely voiced manga panel based cutscenes to tell the story. River City Girls is every bit in the spirit of the rest of the Kunio-Kun series, and WayForward should be proud of what they accomplished. I'm absolutely looking forward to River City Girls 2 and Zero later this year.
Thursday, January 20, 2022
ShadowMan Remastered Switch Review
In the beginning, there was Acclaim. Maskers of many good games, and seemingly as many bad ones. Masters of the licensed tie-in game, they weaved tales of dinosaur hunters, foul-mouthed children, and roid-raging police officers alike. Then came the game that in my humble opinion put Acclaim on the map, ShadowMan. Released in 1999 on the Nintendo 64, PlayStation, Dreamcast and PC to moderate fanfare, it was a sprawling third-person shooter of metroidvanian influence. The scope of the game was quite massive for the era, despite having a large amount of planned content cut out to ship it in time. Regardless of any cuts, the Nintendo 64 version was amazing, quite easily one of my favorite games on the system. I don't think I've ever played a game that just drips with so much atmosphere, with the dark ambience just oozing from every pore of this game's being.
The voodoo-based trappings of ShadowMan's story paint a colorful backdrop to the game word, and the visual presentation is very unique. The visual aesthetic is wonderfully twisted as gothic architecture gives way to rusted industrial brutalism, and structures made of stitched skin with bone supports. The whole world has a real lived-in(or died-in) feel to it, and you can almost smell the blood and corrosion caking the surfaces. The soundscape of ShadowMan can simultaneously be a treat for the ears, but also nightmare fuel at the same time. The haunting ambient melodies that play as you traverse Deadside give way to the horrific sounds of torture and surgical machinery as you traverse the Asylum.
Now
there original game holds up pretty well, but NightDive wasn't
satisfied with that. They got Kaiser to rip out ShadowMan's soul and
transplant it into the KEX engine, with all the modern conveniences that
such a process entails, and on top of that they have restored the
majority of the cut content, had the composer remaster the original
soundtrack and compose new tracks for the cut areas, and then reskinned
the entire package with HD textures, uncensored the models, and added
improved rendering. As if that wasn't enough, they then updated the
control scheme, re-did the physics, and then shoved a SECOND Violator up
it's arse (hope it fits!).
All of these enhancements seriously made the PC version of ShadowMan Remastered a must have, and that resulted in it being at the time my favorite way to experience the game. However now that it has been ported over to the Nintendo Switch with all of the bells and whistles intact, and the full suite of graphical options as seen on PC, not to mention the new gyro controls, the Switch version is by far the definitive way to play ShadowMan. All in all NightDive, Kaiser and the KEX team have
outdone themselves. The Loa smile on this remaster, as well as this amazing Switch port, and I wholeheartedly recommend checking it out.