So as you can already surmise by the name of this site, I absolutely LOVE the original Quake game from id software. The mixture of fast shooting, awesome level design and lovecraftian elements complete with an utterly atmospheric soundtrack by Trent Reznor has always kept me coming back for more. In 2018 New Blood Interactive decided to blow the world away with DUSK, an absolutely raunchy love letter to fans of all things Quake. With retro styled graphics, awesomely sprawling level design, badass enemies, bigass guns, and even badder enemies, plus a banger of a soundtrack by Andrew Hulshult, DUSK is a perfect example of what can go right with a retro FPS throwback.
And now that glorious experience has been ported to the Nintendo Switch. Normally it seems that ports make sacrifices to shoehorn an experience into another platform it was never designed for. Not DUSK though, it feels like it has transcended it's original medium. The Switch version is an evolution, a tour de force, a magnum opus. Running in 1080p at 60 frames per second, it almost feels too smooth to be true. Add to that the refined interface and gyro controls, and it's a match made in heaven for the Switch hardware, whether playing in docked or handheld.
People usually complain until they're blue in the face that games using the Unity engine are slow and janky, but DUSK is absolute proof that the engine can be used to craft incredible experiences. It absolutely plays as smooth as a game like Doom or Quake, and would completely feel at home in the 90s. The PC version was already frigging awesome, but the Switch port goes just the extra mile and makes it in my opinion the definitive DUSK experience.
I give DUSK for the Nintendo Switch 10 Ralseis smoking a fat blunt out of Dave Oshry.