Moero Chronicle Hyper
Developed By: Compile Heart
Published By: Idea Factory
Date of Release: April 25, 2019
Price: $19.99
In a world where Japanese games are being censored left and right by a certain major game company who will not be named, we North American anime game fans are left high and dry most times when it comes to the latest releases. Sure, we can still pony up our cash for these neutered experiences, but what's the point? Thankfully Nintendo is here with the Switch, and so far they haven't forced anyone to censor their stuff, allowing for wonderful uncut experiences. Enter Moero Chronicle Hyper for the Nintendo Switch, possibly the lewdest game to come out on a Nintendo console thus far! It's a by the numbers dungeon crawler at it's core, with an excellent auto-mapping system, and some erm... rock-solid gameplay.
What sets Moero Chronicle Hyper apart from other dungeon crawlers though is the method which is used to recruit your party members. As you journey through the dungeons you will occasionally run into a recruitable monster girl with which whom you will be immediately thrust into battle. Sure you can just deliver a beatdown and defeat them, however that will just result in them running away only to come after you again later on. Instead you have to work on... erm... defeating their outfit. Wrecking their clothes will leave them vulnerable to.. I'm not even making this up... "bumping scratch" mode where you basically grope the monster girl into submission. Success here will result in them joining your party. It's completely lewd AF, but that's honestly the point here.
So when it comes right down to it Moero Chronicle Hyper has some great dungeon crawling gameplay, an incredibly cute aesthetic with no shortage of adorable monster girls, decent voice acting, and the music is good too. The graphics have a major upgrade from the original PC version, and it runs better to boot. The only thing that could really be a dealbreaker here is if you just don't care for lewdness, and if that's the case why are you even here? Idea Factory have gone out of the way to be decidedly un-subtle about what this game is. So if you like dungeon crawling goodness with a whole lot of lewd monster girls shoved up it's arse, then I can wholeheartedly recommend Moero Chronicle Hyper. Just don't play it in public with the sound turned up. That could get awkward.
Monday, April 29, 2019
Sunday, April 7, 2019
Toejam and Earl: Back in The Groove Switch Review
Toejam and Earl: Back in The Groove (Switch)
Developed By: HumaNature Studios
Date of Release: March 1, 2019
Price :$19.99
The year was 1991, and the world was in a dire need of funk. The Sega Genesis/Megadrive was on the scene and sure, it had some good hits, but nothing that would just make you say "Whoa, that's rad!". Then a pair of joyriding Hip-Hop aliens crashed their ship into it, and things got hella funky. With a fresh attitude and funkadelic presentation, Toejam and Earl was a smash hit. The sequel, Panic on Funkotron didn't do bad either. Their third outing went over about as well as a skateboard coated in limburger cheese, but lets not dwell on that. Point is, Toejam and Earl were groovy, and the world was better for it. Sadly after the third game flopped they disappeared back into space for a while, maybe taking a much needed vacation. HOWEVER! In these modern times, just as things were looking dark and devoid of the righteous funkitude, the titular duo have returned, and things can only get groovier from here.
Toejam and Earl: Back in The Groove is an absolute love letter to fans of the original, and an extremely faithful recreation of the original version. It retains the same funky fresh attitude, the same wonderfully wild 1990s era aesthetic, however it's all been brought forward into modern times with a full-hd gloriously hand-drawn look, complete with the wild and wacky patterns and visuals that gave the original game it's flair. And let's not forget the soundtrack! The glorious funkarythmic tones of the original have been gloriously reworked and are like nothing you'll find anywhere else. The soundtrack just stands there, arms crossed, proudly wearing it's 1990's flair like a pair of snazzy hi-tops. It's all too cool and ready to take you to school. Radical.
Of course it wouldn't be Toejam and Earl without getting the gameplay right, and Back in The Groove is spot-on. At it's core it's a rogue-lite, and just like the original you'll be traversing the levels to seek out the pieces of your broken ship all while avoiding insane earthlings and opening presents. There's an old wise dude dressed as a carrot who'll help you out if you need it, and impromptu rhythm-game danceoffs can be found at every turn. Earth ain't so bad, you just need to know where to chill, dawg. The randomly generated (or fixed if you so choose) level designs are fun to explore and varied, and are stuffed full of stylized 90's goodness. Each part of Toejam and Earl: Back in The Groove is a delicious treat on it's own, but when you toss them all into the full funky fresh combo meal it's like a trip back to the food court of your soul, where the mall is open 24/7, they always have good pizza, and the arcade is on free-play. It's the real deal, yo!
Developed By: HumaNature Studios
Date of Release: March 1, 2019
Price :$19.99
The year was 1991, and the world was in a dire need of funk. The Sega Genesis/Megadrive was on the scene and sure, it had some good hits, but nothing that would just make you say "Whoa, that's rad!". Then a pair of joyriding Hip-Hop aliens crashed their ship into it, and things got hella funky. With a fresh attitude and funkadelic presentation, Toejam and Earl was a smash hit. The sequel, Panic on Funkotron didn't do bad either. Their third outing went over about as well as a skateboard coated in limburger cheese, but lets not dwell on that. Point is, Toejam and Earl were groovy, and the world was better for it. Sadly after the third game flopped they disappeared back into space for a while, maybe taking a much needed vacation. HOWEVER! In these modern times, just as things were looking dark and devoid of the righteous funkitude, the titular duo have returned, and things can only get groovier from here.
Toejam and Earl: Back in The Groove is an absolute love letter to fans of the original, and an extremely faithful recreation of the original version. It retains the same funky fresh attitude, the same wonderfully wild 1990s era aesthetic, however it's all been brought forward into modern times with a full-hd gloriously hand-drawn look, complete with the wild and wacky patterns and visuals that gave the original game it's flair. And let's not forget the soundtrack! The glorious funkarythmic tones of the original have been gloriously reworked and are like nothing you'll find anywhere else. The soundtrack just stands there, arms crossed, proudly wearing it's 1990's flair like a pair of snazzy hi-tops. It's all too cool and ready to take you to school. Radical.
Of course it wouldn't be Toejam and Earl without getting the gameplay right, and Back in The Groove is spot-on. At it's core it's a rogue-lite, and just like the original you'll be traversing the levels to seek out the pieces of your broken ship all while avoiding insane earthlings and opening presents. There's an old wise dude dressed as a carrot who'll help you out if you need it, and impromptu rhythm-game danceoffs can be found at every turn. Earth ain't so bad, you just need to know where to chill, dawg. The randomly generated (or fixed if you so choose) level designs are fun to explore and varied, and are stuffed full of stylized 90's goodness. Each part of Toejam and Earl: Back in The Groove is a delicious treat on it's own, but when you toss them all into the full funky fresh combo meal it's like a trip back to the food court of your soul, where the mall is open 24/7, they always have good pizza, and the arcade is on free-play. It's the real deal, yo!
Tuesday, April 2, 2019
Crackdown 3 Review
Crackdown 3
Developed/Published By: Microsoft
Date of Release: February 15, 2019
Price: $59.99
Back in 2007 on the good old Xbox 360 there was this wonderful title called Crackdown. In a time where there were plenty of open world games like Grand Theft Auto and Saints Row saturating the market where you always played as a criminal on the run from the law, it was refreshing to play from the opposite perspective. Crackdown's signature brand of superhero cop action was fresh and exciting, with a vast city to explore and plenty of collectables to find strewn about. It was almost like GTA meets a RARE collectathon.
After the slightly mediocre Crackdown 2 came out however, the series went dark for quite some time. However that's all changed with the launch of Crackdown 3. Crackdown 3 takes everything that's good about the series, cranks it up to 11, bolts on some chrome rims, and then shoves Terry Crews up it's tailpipe. The gorgeous comic book graphics are present and accounted for, the batsh*t crazy storyline is in full effect, and the gameplay is just as good as ever. Not to mentions Terry Crews. Also, Terry Crews anyone?
Not EVERYTHING is all sunshine and Old Spice though. As is the usual for Crackdown games after a while things do get a bit repetitive, but at least this time around there's enough variety to keep it from becoming a slogfest of Crackdown 2's proportions. Oh, and Terry Crews. All the Terry Crews. Anyway, back on track. As this is the first Crackdown outing to be released on PC it's nice to see how well optimized it is. it ran flawlessly at 1440p60 maxed out on my GTX 1070TI. I'm sure with a 1080TI and up it would be a comfortable 4K60. All in all Crackdown 3 on PC is a good experience, and and there's a lot to keep you busy.
Developed/Published By: Microsoft
Date of Release: February 15, 2019
Price: $59.99
Back in 2007 on the good old Xbox 360 there was this wonderful title called Crackdown. In a time where there were plenty of open world games like Grand Theft Auto and Saints Row saturating the market where you always played as a criminal on the run from the law, it was refreshing to play from the opposite perspective. Crackdown's signature brand of superhero cop action was fresh and exciting, with a vast city to explore and plenty of collectables to find strewn about. It was almost like GTA meets a RARE collectathon.
After the slightly mediocre Crackdown 2 came out however, the series went dark for quite some time. However that's all changed with the launch of Crackdown 3. Crackdown 3 takes everything that's good about the series, cranks it up to 11, bolts on some chrome rims, and then shoves Terry Crews up it's tailpipe. The gorgeous comic book graphics are present and accounted for, the batsh*t crazy storyline is in full effect, and the gameplay is just as good as ever. Not to mentions Terry Crews. Also, Terry Crews anyone?
Not EVERYTHING is all sunshine and Old Spice though. As is the usual for Crackdown games after a while things do get a bit repetitive, but at least this time around there's enough variety to keep it from becoming a slogfest of Crackdown 2's proportions. Oh, and Terry Crews. All the Terry Crews. Anyway, back on track. As this is the first Crackdown outing to be released on PC it's nice to see how well optimized it is. it ran flawlessly at 1440p60 maxed out on my GTX 1070TI. I'm sure with a 1080TI and up it would be a comfortable 4K60. All in all Crackdown 3 on PC is a good experience, and and there's a lot to keep you busy.
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