Guilty Gear Xrd -Revelator- (Steam)
Developed/Published By: Arc System Works
Date of Release: December 14, 2016
Price: $49.99
"HEAVEN OR HELL, LET'S ROCK!"
Since the beginning of the series back on the original Playstation, the announcer in Guilty Gear has been calling out that same line at the beginning of every fight, and it never gets old. The rich heavy metal stylings of Guilty Gear have evolved constantly since the series inception, from the hard hitting sequel Guilty Gear X on the Dreamcast, the much celebrated Guilty Gear XX: The Midnight Carnival on the Playstation 2 (I'd like to pretend that Guilty Gear Isuka never happened), all the way up to Guilty Gear XX Accent Core on modern systems. And now everything has culminated in the release of the latest chapter, Guilty Gear Xrd -Revelator-.
If you've played any game in the Guilty Gear series you know what you're in for with -Revelator-, from the massive combos that the series is know for to the signature all or nothing instant-kill moves that can end a match instantly if you pull them off, but if you miss, you're toast. The controls are tight, the animations smooth, and the Unreal engine provides a perfect canvas for the series creator Daisuke Ishiwatari to strut his stuff. Instead of hand-drawn animated sprites that the earlier games used, the characters are all 3d models now, and are animated in such a way that they still appear to be hand animated, which is important as timing most moves and combos require you to watch for certain frames in the animation cycle. It's the perfect blend of modern technology and oldschool aesthetic.
So you have the usual Guilty Gear awesomeness in this package, plus a massive sit-back-and-watch cinematic story mode that will take hours to go through, nearly flawless lag-free online fighting, the requisite Master of Medals mode, and then on top of all that, it's got minigames out the wazoo. You also get a figure mode that lets you collect posable action figures of the main cast, and a bigass gallery of art, music and videos. Everything in the gallery has to be unlocked wither through fight money (world dollars) or fishing them up in the minigame mode. The entire game soundtrack is in there, plus alternate songs from other games in the series. All in all, it's pretty robust.
When it comes down to it, Guilty Gear Xrd -Revelator- is a shining example of how to bring a fighting game to the PC. There's plenty of graphical options, and the engine is superbly optimized (I can get over 200fps on my GTX 970, and my Alienware Steam machine r1 plays the game at 90+ maxed out). The only thing that let me down is the superb english dub that was present in the previous game, Xrd -Sign-, is missing here due to time constraints. Even so, -Revelator- is pretty much the perfect package, and there's enough content here to keep fighting fans entertained for a long time. I completely and wholeheartedly recommend it.
Tuesday, December 20, 2016
Wednesday, December 14, 2016
DoDonPachi Resurrection Review
DoDonPachi Resurrection
Developed By: Cave
Published By: Degica
Date of Release: October 13, 2016
Price: $29.99
Ahhh Cave. They are the masters of bullet hell. And this game... DoDonPachi Resurrection, or DoDonPachi DaiFukkatsu as it's known overseas, is pretty much their magnum opus. As per the norm for the genre, as soon as you start the game you'll be wading through bullets as you fight your way to the end of the stage to the final showdown with each stage's main boss, which always comes in the form of a transforming giant robot girl.
If that sounds weird, then you've obviously not experienced the signature weirdness of Cave's games (which I for one find quite charming TBH). Cave consistently makes great games with bizarre settings that definitely are not cliche by any standard, and that just adds to the appeal in my opinion. Add to that the high production values and replayability of the experience and you have a damn sweet package. As always the artwork is amazing with massive sprites that fill the screen (the giant robot boss girls are pretty cool too!), and the soundtrack is nice all around.
On top of all that is a deep scoring system that will take quite a long time to master the intricacies of, as well as the fact that EVERY revision of DodDonPachi Resurrection is included in the package, from the original all the way up to Black label Arrange for a total of 8 versions. Each one has multiple ships and multiple playstyles per ship, so there's enough variation here that you won't get bored of blowing the clothes off giant robot babes. So what are you waiting for? Get out there, and kick some metal ass!
Developed By: Cave
Published By: Degica
Date of Release: October 13, 2016
Price: $29.99
Ahhh Cave. They are the masters of bullet hell. And this game... DoDonPachi Resurrection, or DoDonPachi DaiFukkatsu as it's known overseas, is pretty much their magnum opus. As per the norm for the genre, as soon as you start the game you'll be wading through bullets as you fight your way to the end of the stage to the final showdown with each stage's main boss, which always comes in the form of a transforming giant robot girl.
If that sounds weird, then you've obviously not experienced the signature weirdness of Cave's games (which I for one find quite charming TBH). Cave consistently makes great games with bizarre settings that definitely are not cliche by any standard, and that just adds to the appeal in my opinion. Add to that the high production values and replayability of the experience and you have a damn sweet package. As always the artwork is amazing with massive sprites that fill the screen (the giant robot boss girls are pretty cool too!), and the soundtrack is nice all around.
On top of all that is a deep scoring system that will take quite a long time to master the intricacies of, as well as the fact that EVERY revision of DodDonPachi Resurrection is included in the package, from the original all the way up to Black label Arrange for a total of 8 versions. Each one has multiple ships and multiple playstyles per ship, so there's enough variation here that you won't get bored of blowing the clothes off giant robot babes. So what are you waiting for? Get out there, and kick some metal ass!
Tuesday, November 15, 2016
Ittle Dew 2 Review
Ittle Dew 2
Developed and Published by: Ludosity
Date of Release: November 15, 2016
Platforms: Steam, PS4(reviewed), Xbox One
Price: $19.99
If there is one dungeon crawling RPG series that has stood the test of time amazingly, it is The Legend of Zelda. From it's original NES release to the awesome Link to The Past on the SNES, the games often follow the same pattern: 8 or so dungeons, need items from one to get through the next, etc. Ittle Dew 2 takes that approach and turns it on it's head, offering you the option to forge ahead with no upgrades whatsoever and just use your wits to get through the devious puzzles that lie ahead. I definitely had some head-scratching moments during my playthrough, but there's nothing unfair or illogical here. In fact there are hints scattered about for the puzzles that are actually quite witty.
The combat in Ittle Dew 2 is satisfyingly meaty and quite challenging, with a good variety of enemies, all of which are heartwarmingly bizarre. There is great array of weapons are at your disposal for dispatching them as well, from flaming swords to good old TNT. As usual the enemies often drop their still-beating hearts for Ittle to devour for healing purposes. The fights are tough but never overwhelming or unfair, and the bosses are the traditional pattern-based affairs, save for the final boss which is a wonderful surprise. Health upgrades are hidden far and wide, and always apply immediately in quarter-heart allotments.
All in all, Ittle Dew 2 is an amazing experience and offers a massively epic challenge if you're willing to dig deep, as there are several punishingly difficult hidden dungeons. The visuals are as charming as ever, despite moving from hand-drawn artwork to 3d models. The animated aesthetic is still there in full force however. The sound effects and voice acting are wonderful, and the soundtrack is great. Above all the quality of the writing and humor stand out, and stays true to the series roots (as well as the general feel of Ludosity's games). If you were a fan of the original Ittle Dew, or even Zelda-esque adventures in general, there's no reason not to go for Ittle Dew 2. Just don't get too plastered on health potions.
10/10
Developed and Published by: Ludosity
Date of Release: November 15, 2016
Platforms: Steam, PS4(reviewed), Xbox One
Price: $19.99
If there is one dungeon crawling RPG series that has stood the test of time amazingly, it is The Legend of Zelda. From it's original NES release to the awesome Link to The Past on the SNES, the games often follow the same pattern: 8 or so dungeons, need items from one to get through the next, etc. Ittle Dew 2 takes that approach and turns it on it's head, offering you the option to forge ahead with no upgrades whatsoever and just use your wits to get through the devious puzzles that lie ahead. I definitely had some head-scratching moments during my playthrough, but there's nothing unfair or illogical here. In fact there are hints scattered about for the puzzles that are actually quite witty.
The combat in Ittle Dew 2 is satisfyingly meaty and quite challenging, with a good variety of enemies, all of which are heartwarmingly bizarre. There is great array of weapons are at your disposal for dispatching them as well, from flaming swords to good old TNT. As usual the enemies often drop their still-beating hearts for Ittle to devour for healing purposes. The fights are tough but never overwhelming or unfair, and the bosses are the traditional pattern-based affairs, save for the final boss which is a wonderful surprise. Health upgrades are hidden far and wide, and always apply immediately in quarter-heart allotments.
All in all, Ittle Dew 2 is an amazing experience and offers a massively epic challenge if you're willing to dig deep, as there are several punishingly difficult hidden dungeons. The visuals are as charming as ever, despite moving from hand-drawn artwork to 3d models. The animated aesthetic is still there in full force however. The sound effects and voice acting are wonderful, and the soundtrack is great. Above all the quality of the writing and humor stand out, and stays true to the series roots (as well as the general feel of Ludosity's games). If you were a fan of the original Ittle Dew, or even Zelda-esque adventures in general, there's no reason not to go for Ittle Dew 2. Just don't get too plastered on health potions.
10/10
Friday, October 7, 2016
Gears of War 4 Review
Gears of War 4
Developed By: The Coalition
Published By: Microsoft Studios
Date of Release: October 11, 2016
Price: $59.99 USD
And there you have it, the magnificent Error, see details. Such gripping content.
I managed to play about 40 mins of the campaign until I was interrupted by a windows update reboot mid-session, which seemed to corrupt the game beyond repair. I've put hours into trying to get the game to re-download at this point, it hits 99% and gives the error, which has NO details. Whatsoever. Perhaps it's time for MS to pout their limping storefront out of it's misery and go to Steam like any intelligent publisher would?
Developed By: The Coalition
Published By: Microsoft Studios
Date of Release: October 11, 2016
Price: $59.99 USD
And there you have it, the magnificent Error, see details. Such gripping content.
I managed to play about 40 mins of the campaign until I was interrupted by a windows update reboot mid-session, which seemed to corrupt the game beyond repair. I've put hours into trying to get the game to re-download at this point, it hits 99% and gives the error, which has NO details. Whatsoever. Perhaps it's time for MS to pout their limping storefront out of it's misery and go to Steam like any intelligent publisher would?
Tuesday, July 19, 2016
Carmageddon Max Damage
Carmageddon Max Damage
PS4 (reviewed)/Xbox One
Developed By: Stainless Games
Published By: Sold Out
Date of Release: July 8, 2016
In the year 1997, the feces hit the radiator fan. A racing game so vulgar, crass and violent was released that even the pope* lost his shit. Carmageddon had arrived in full force, and the gaming world would never be the same. Contestants would strap themselves into motorized death machines, and try to smash the crap out of their opponents while flattening as many pedestrians as possible along the way. Reaching the finish line was optional. Back in the day all this gratuitous gore was shocking and memorable, but this day and age it doesn't carry quite so much in the shock factor department, though it's still a decent way to spend an afternoon.
Thankfully the newest reincarnation of the franchise, Carmageddon Max Damage, has brought things forward into modern times. From the shiny chrome-plated graphics to the bone-crunching sound effects, they've provided the full package here. Also much improved is the game's control system, which quite frankly was an utter shitshow on the older PC games in the series. Everything that made the franchise fan-f**king-tastic has returned full force, and then some. The classic Carmageddon gameplay mode is here, where you can take the checkpoints, smash all your foes, or tediously hunt down each and every pedestrian to win (blah!).
That's not to say everything is popping up smelling like roses. The load times in particular reek like bullshit, sometimes taking several minutes to load up the carnage. The framerate tanked a few times on me as well, but with that much highly-detail gut-spewing destruction onscreen at once it's to be expected that the game engine might shit it's pants occasionally. But despite a couple of dingleberries in the mix, this hot mess still comes out on top. It's saving grace is the fact that on the market right now there's just nothing like it at all, and that fact makes it a gleaming polished turd bobbing in a sea of boring cookie-cutter sequelitis diarrhea. So go for it, blow your load (of cash) all over Carmageddon: Max Damage. Just make sure to wash your hands when you're done.
*Greg Pope, MP
PS4 (reviewed)/Xbox One
Developed By: Stainless Games
Published By: Sold Out
Date of Release: July 8, 2016
In the year 1997, the feces hit the radiator fan. A racing game so vulgar, crass and violent was released that even the pope* lost his shit. Carmageddon had arrived in full force, and the gaming world would never be the same. Contestants would strap themselves into motorized death machines, and try to smash the crap out of their opponents while flattening as many pedestrians as possible along the way. Reaching the finish line was optional. Back in the day all this gratuitous gore was shocking and memorable, but this day and age it doesn't carry quite so much in the shock factor department, though it's still a decent way to spend an afternoon.
Thankfully the newest reincarnation of the franchise, Carmageddon Max Damage, has brought things forward into modern times. From the shiny chrome-plated graphics to the bone-crunching sound effects, they've provided the full package here. Also much improved is the game's control system, which quite frankly was an utter shitshow on the older PC games in the series. Everything that made the franchise fan-f**king-tastic has returned full force, and then some. The classic Carmageddon gameplay mode is here, where you can take the checkpoints, smash all your foes, or tediously hunt down each and every pedestrian to win (blah!).
That's not to say everything is popping up smelling like roses. The load times in particular reek like bullshit, sometimes taking several minutes to load up the carnage. The framerate tanked a few times on me as well, but with that much highly-detail gut-spewing destruction onscreen at once it's to be expected that the game engine might shit it's pants occasionally. But despite a couple of dingleberries in the mix, this hot mess still comes out on top. It's saving grace is the fact that on the market right now there's just nothing like it at all, and that fact makes it a gleaming polished turd bobbing in a sea of boring cookie-cutter sequelitis diarrhea. So go for it, blow your load (of cash) all over Carmageddon: Max Damage. Just make sure to wash your hands when you're done.
*Greg Pope, MP
Thursday, May 5, 2016
Code of Princess PC Review
Code of Princess
Developed By: Studio Saizensen
Published By: Degica
Date of Release: April 14, 2016
Price: $14.99
When it comes to sidescrolling beat-em-ups, one game tends to stand above them all when it comes to fame, and that game is Guardian Heroes. Long held as the Crown prince of the genre, its status has never been challenged... until now. Here comes Code of Princess! A bodaciously bouncy busty babe bearing a badass blade, Princess Solange Blanchefleur de Lux has arrived on the scene to save the world! Taking definite inspiration from the classic beat-em-ups of yore, Code of Princess explodes onto the PC scene with classic gameplay that should satisfy anyone who ever enjoyed Guardian Heroes or Princess Crown. Everything that fans of the genre crave is present here, from excellent hit detection to intricately balanced mechanics.
Code of Princess manages to strike the right balance between oldschool classic and modern masterpiece, with gorgeously detailed and well-animated sprites filling the screen at every possible moment, and lush rendered backdrops. The soundtrack is wonderfully varied as well, ranging from dramatic orchestral style pieces to smooth jazz, and even a bit of rock thrown in the mix. My only complaint with this PC port (it originally was released on the 3DS) is that the graphics options are lacking besides fullscreen and vsync modes. The controls at least are fully remappable, so that's a plus. Achievements have been added to round out the package, so there's also something there for those of us who enjoy hunting down every last one.
With all that Code of Princess has to offer, gamers are sure to get hours of enjoyment out of the campaign. However if that isn't enough, you can also play co-op online with up to 4 players! The online play is smooth and lag-free, and the more members you have in your party the more fun and chaos it adds to the to experience. With well-rounded characters, perfect graphics, wonderful sound, Code of Princess is definitely the full package for those who want a decent sidescrolling brawler on the PC. So hurry up and get on Steam to get yourself a copy!
Developed By: Studio Saizensen
Published By: Degica
Date of Release: April 14, 2016
Price: $14.99
When it comes to sidescrolling beat-em-ups, one game tends to stand above them all when it comes to fame, and that game is Guardian Heroes. Long held as the Crown prince of the genre, its status has never been challenged... until now. Here comes Code of Princess! A bodaciously bouncy busty babe bearing a badass blade, Princess Solange Blanchefleur de Lux has arrived on the scene to save the world! Taking definite inspiration from the classic beat-em-ups of yore, Code of Princess explodes onto the PC scene with classic gameplay that should satisfy anyone who ever enjoyed Guardian Heroes or Princess Crown. Everything that fans of the genre crave is present here, from excellent hit detection to intricately balanced mechanics.
Code of Princess manages to strike the right balance between oldschool classic and modern masterpiece, with gorgeously detailed and well-animated sprites filling the screen at every possible moment, and lush rendered backdrops. The soundtrack is wonderfully varied as well, ranging from dramatic orchestral style pieces to smooth jazz, and even a bit of rock thrown in the mix. My only complaint with this PC port (it originally was released on the 3DS) is that the graphics options are lacking besides fullscreen and vsync modes. The controls at least are fully remappable, so that's a plus. Achievements have been added to round out the package, so there's also something there for those of us who enjoy hunting down every last one.
With all that Code of Princess has to offer, gamers are sure to get hours of enjoyment out of the campaign. However if that isn't enough, you can also play co-op online with up to 4 players! The online play is smooth and lag-free, and the more members you have in your party the more fun and chaos it adds to the to experience. With well-rounded characters, perfect graphics, wonderful sound, Code of Princess is definitely the full package for those who want a decent sidescrolling brawler on the PC. So hurry up and get on Steam to get yourself a copy!
Friday, April 22, 2016
Shantae and the Pirate's Curse PS4
Shantae and the Pirate's Curse PS4
Developed By: Wayforward
Published By: Wayforward
Date of Release: April 19, 2016
Price: $19.99
Yarrrr mateys, here we are once again in the magical shivery-timbery world of Piratey/Genie based metroidvanias. Shantae is back again in pixel-perfect PS4 form, in Shantae and the Pirate's Curse! Evil is once again casting a shadow over Sequin land, and it's up to Shantae, who is unfortunately now powerless, to once again save the day! As usual we are treated to stunning pixel art courtesy of the prodigious Matt Bozon, who seems to be able to turn anything he draws into solid gold. Or at least pretty pictures.
Thankfully this time around the source material is widescreen, so those of us on a modern TV don't have to deal with ugly aspect ratio snafus. It was slightly jarring to see the last entry in the series upscaled from the tiny DSi screen to widescreen TVs. This time around though we're coming from the much more pixel-rich 3DS, and the extra resolution makes such a difference. Improvements are also noted on the audio front, as the soundtrack features much richer samples this time around. A lot of familiar and welcome tracks abound here, and the new offerings are just as sweet to the ears.
As for the gameplay? We have typical Shantae gaming on offer here, though with a few neat twists and turns as Shantae replaces her lost genie powers with piratey ones. We also see the return of the series' awesomely weirdass and offbeat humor, with an epic plot weaved in for good measure. The only downside that I found (which honestly is a very minor one) is that you cannot remap the controls, which could cause a lot of trouble for people that are used to one preferred control style or the other. However I had no problem playing with the Dualshock 4, the controls are mapped out pretty much the same as the 3DS version layout wise. All in all a fine PS4 port! I highly recommend that you shake your booty over to the PSN and buy Shantae and the Pirate's curse right now!
Developed By: Wayforward
Published By: Wayforward
Date of Release: April 19, 2016
Price: $19.99
Yarrrr mateys, here we are once again in the magical shivery-timbery world of Piratey/Genie based metroidvanias. Shantae is back again in pixel-perfect PS4 form, in Shantae and the Pirate's Curse! Evil is once again casting a shadow over Sequin land, and it's up to Shantae, who is unfortunately now powerless, to once again save the day! As usual we are treated to stunning pixel art courtesy of the prodigious Matt Bozon, who seems to be able to turn anything he draws into solid gold. Or at least pretty pictures.
Thankfully this time around the source material is widescreen, so those of us on a modern TV don't have to deal with ugly aspect ratio snafus. It was slightly jarring to see the last entry in the series upscaled from the tiny DSi screen to widescreen TVs. This time around though we're coming from the much more pixel-rich 3DS, and the extra resolution makes such a difference. Improvements are also noted on the audio front, as the soundtrack features much richer samples this time around. A lot of familiar and welcome tracks abound here, and the new offerings are just as sweet to the ears.
As for the gameplay? We have typical Shantae gaming on offer here, though with a few neat twists and turns as Shantae replaces her lost genie powers with piratey ones. We also see the return of the series' awesomely weirdass and offbeat humor, with an epic plot weaved in for good measure. The only downside that I found (which honestly is a very minor one) is that you cannot remap the controls, which could cause a lot of trouble for people that are used to one preferred control style or the other. However I had no problem playing with the Dualshock 4, the controls are mapped out pretty much the same as the 3DS version layout wise. All in all a fine PS4 port! I highly recommend that you shake your booty over to the PSN and buy Shantae and the Pirate's curse right now!
Wednesday, March 23, 2016
Hyperdimension Neptunia U: Action Unleashed PC Review
Hyperdimension Neptunia U: Action Unleashed (PC)
Developed By: Tamsoft
Published By: Idea Factory International
Date of Release: March 21, 2016
Price: $39.99
Ever since the beginning of the Hyperdimension Neptunia series I have been utterly and completely enamored with the continuing "console war" allegory that each entry spins. The engaging story, cute-as-a-button characters, and raunchy humor all combine to make a massively entertaining experience. Even IF the gameplay can drag on a little bit in the end. Thankfully this new entry in the series, Tamsoft's Hyperdimension Neptunia U: Action Unleashed is an entirely new beast. Playing like a cuted up version of Dynasty Warriors, Action Unleashed captures the oh so marvelous adventures of the series main characters, but in a totally new (and non-canon) format.
Action unleashed marks the first time in the series that you can take direct control of your favorite characters and fight off hordes of enemies in real-time. It's such a refreshing departure from the somewhat tired turn-based gameplay from before. Being able to freely run around and hack your enemies to bits just feels so much more right somehow. It also helps that the game is absolutely GORGEOUS and runs at a silky smooth framerate. The extra detail also brings the game's more shameless moments to the forefront, as your character will lose her clothes as she takes damage, until you're left in your skivvies! The clothign loss DOES somehow cause a boost in power, perhaps a rage mode brought on by embarrassment? With the wardrobe shenanigans aside, the sounds and voices are as top-notch as it gets, and even treats you to a dual language option.
So with all that taken into consideration, there's really nothing that I can say detracts from the experience. Even the game's camera system is incredibly competent. Not many Dynasty Warrior games or clones have manged to pull off perfect camera systems. This is definitely a game that was made to cater to the fans of the series, with no gimmicky crap tacked on (unless you count the copious levels of fanservice!). As awesome as Re;Birth 1 and 2 were, I can recommend Hyperdimension Neptunia U: Action unleashed as the definitive Neptunia title on the PC. This port is flawless! So get out there and get Neppy with it!
Developed By: Tamsoft
Published By: Idea Factory International
Date of Release: March 21, 2016
Price: $39.99
Ever since the beginning of the Hyperdimension Neptunia series I have been utterly and completely enamored with the continuing "console war" allegory that each entry spins. The engaging story, cute-as-a-button characters, and raunchy humor all combine to make a massively entertaining experience. Even IF the gameplay can drag on a little bit in the end. Thankfully this new entry in the series, Tamsoft's Hyperdimension Neptunia U: Action Unleashed is an entirely new beast. Playing like a cuted up version of Dynasty Warriors, Action Unleashed captures the oh so marvelous adventures of the series main characters, but in a totally new (and non-canon) format.
Action unleashed marks the first time in the series that you can take direct control of your favorite characters and fight off hordes of enemies in real-time. It's such a refreshing departure from the somewhat tired turn-based gameplay from before. Being able to freely run around and hack your enemies to bits just feels so much more right somehow. It also helps that the game is absolutely GORGEOUS and runs at a silky smooth framerate. The extra detail also brings the game's more shameless moments to the forefront, as your character will lose her clothes as she takes damage, until you're left in your skivvies! The clothign loss DOES somehow cause a boost in power, perhaps a rage mode brought on by embarrassment? With the wardrobe shenanigans aside, the sounds and voices are as top-notch as it gets, and even treats you to a dual language option.
So with all that taken into consideration, there's really nothing that I can say detracts from the experience. Even the game's camera system is incredibly competent. Not many Dynasty Warrior games or clones have manged to pull off perfect camera systems. This is definitely a game that was made to cater to the fans of the series, with no gimmicky crap tacked on (unless you count the copious levels of fanservice!). As awesome as Re;Birth 1 and 2 were, I can recommend Hyperdimension Neptunia U: Action unleashed as the definitive Neptunia title on the PC. This port is flawless! So get out there and get Neppy with it!
Monday, March 7, 2016
Rocket League Review
Rocket League (Xbox One)
Developed/Published By: Psyonix
Date of Release: February 17, 2016
Soccer with cars. Just let that sink in. Soccer with an oversized ball, and motor vehicles instead of players. This is Rocket League in a nutshell, and it's by far not your dad's game of footy. The matches in Rockey League are played fast and furious, and the order of the day is pulling off wicked stunts while you score. Even if it does sound absolutely bizarre on paper, in execution it's handled quite flawlessly.
Rocket League is a 4 on 4 experience, and literally all there is to it is trying to land mad stunts while scoring on your opponents goal. That would get old after a while if the controls weren't so damn tight, and the fluid gameplay also helps out. It's not often that a game takes a concept as bizarre as this and succeeds so smashingly. it's one of those games that you get going with your friends and ends up being "just one more round and we'll stop", and the next thing you know it's 3am.
At the end of the day Rocket League is really the only game of it's sort, so there's nothing else to really compare it to. And that's just fine, because in this day of sports games being recycled retreads of the previous year's detritus, a bit of originality is all it needs to hold it's own even without competition. Even if you're not a fan pf sports games, Rocket League is un-sports enough to please anyone who is looking for a good dose of competitive action.
Developed/Published By: Psyonix
Date of Release: February 17, 2016
Soccer with cars. Just let that sink in. Soccer with an oversized ball, and motor vehicles instead of players. This is Rocket League in a nutshell, and it's by far not your dad's game of footy. The matches in Rockey League are played fast and furious, and the order of the day is pulling off wicked stunts while you score. Even if it does sound absolutely bizarre on paper, in execution it's handled quite flawlessly.
Rocket League is a 4 on 4 experience, and literally all there is to it is trying to land mad stunts while scoring on your opponents goal. That would get old after a while if the controls weren't so damn tight, and the fluid gameplay also helps out. It's not often that a game takes a concept as bizarre as this and succeeds so smashingly. it's one of those games that you get going with your friends and ends up being "just one more round and we'll stop", and the next thing you know it's 3am.
At the end of the day Rocket League is really the only game of it's sort, so there's nothing else to really compare it to. And that's just fine, because in this day of sports games being recycled retreads of the previous year's detritus, a bit of originality is all it needs to hold it's own even without competition. Even if you're not a fan pf sports games, Rocket League is un-sports enough to please anyone who is looking for a good dose of competitive action.
Saturday, January 2, 2016
Mushihimesama Review
Mushihimesama
Developed By: CAVE
Published By: Degica
Date of Release: November 12, 2015
Price: $19.99
In the year 2004, the bullet-hell game developer know as CAVE released what is arguably it's greatest game. Inspired by the Hayao Miyazaki film Nausicaa of The Valley of The Wind, it featured not gritty military hardware and testosterone-fuled action, but a cute princess riding on a giant beetle. This game was none other than Mushihimesama, quite literally translating to "Bug-Princess". Instead of bleak apocalyptic and war-torn locales, it took place in a lush and majestic forest, populated by giant insects of all varieties. Yes, this game is absolutely riddled with bugs, but thankfully they are of the insect variety, CAVEs work is INCREDIBLY polished.
The gameplay in Mushihimesama is standard SHMUP fare, with an assortment of beam configurations and a plethora of powerups to collect. Don't get too complacent though, the bullet patterns in the harder difficulties are epic mandalas of death and destruction. YOU WILL DIE A LOT. Of course, that's how you learn, practice makes perfect. The colorful sprites and backgrounds along with the beautiful score make it easy to keep going, and you'll find yourself taking just one more try. The difficulty is punishing, however it is never unfair, and you can play through with infinite continues if you like. The controls are tight and rebindable, and whether you use a keyboard, gamepad or arcade stick they are perfectly responsive.
When it comes right down to it, Mushihimesama is a perfect example of what makes a CAVE game great, and it is a perfect appetizer course for the upcoming feast of CAVE titles coming to steam. According to Degica, the next course will be Deathsmiles, coming in Spring of 2016. Personally I am looking forward to it, I have the Xbox 360 version already, and it was an absolute blast, and I can't wait to see how much better the PC version will be. Here's to CAVE and Degica, our bullet hell champions! May the future hold epic proportions of danmaku!
Developed By: CAVE
Published By: Degica
Date of Release: November 12, 2015
Price: $19.99
In the year 2004, the bullet-hell game developer know as CAVE released what is arguably it's greatest game. Inspired by the Hayao Miyazaki film Nausicaa of The Valley of The Wind, it featured not gritty military hardware and testosterone-fuled action, but a cute princess riding on a giant beetle. This game was none other than Mushihimesama, quite literally translating to "Bug-Princess". Instead of bleak apocalyptic and war-torn locales, it took place in a lush and majestic forest, populated by giant insects of all varieties. Yes, this game is absolutely riddled with bugs, but thankfully they are of the insect variety, CAVEs work is INCREDIBLY polished.
The gameplay in Mushihimesama is standard SHMUP fare, with an assortment of beam configurations and a plethora of powerups to collect. Don't get too complacent though, the bullet patterns in the harder difficulties are epic mandalas of death and destruction. YOU WILL DIE A LOT. Of course, that's how you learn, practice makes perfect. The colorful sprites and backgrounds along with the beautiful score make it easy to keep going, and you'll find yourself taking just one more try. The difficulty is punishing, however it is never unfair, and you can play through with infinite continues if you like. The controls are tight and rebindable, and whether you use a keyboard, gamepad or arcade stick they are perfectly responsive.
When it comes right down to it, Mushihimesama is a perfect example of what makes a CAVE game great, and it is a perfect appetizer course for the upcoming feast of CAVE titles coming to steam. According to Degica, the next course will be Deathsmiles, coming in Spring of 2016. Personally I am looking forward to it, I have the Xbox 360 version already, and it was an absolute blast, and I can't wait to see how much better the PC version will be. Here's to CAVE and Degica, our bullet hell champions! May the future hold epic proportions of danmaku!
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